Electronic Arts
Artiste Audio III / Audio Artist III
- LocationCanada
- TypeFull-time
- Posted2026-09-08
- Valid through2026-09-22
- BudgetNegotiable
- Long-termYes
About this task
Role:
Create high-quality sound effects for a single-player game campaign and work with the development team to implement audio elements that enhance the player experience. Balance high-quality sound design with the production requirements of a major game project. This is a contract position and is not a music-composition role.
Responsibilities:
- Follow the audio direction and ensure each element contributes to a clear, high-quality soundscape.
- Create audio assets and implementation workflows that meet creative and technical objectives.
- Request and act on feedback, and provide constructive feedback within the sound team with a focus on audio execution.
- Support the game's narrative through audio storytelling.
- Collaborate with other disciplines to create a cohesive experience.
- Implement audio content in the Frostbite engine.
- Develop creative and technical solutions that improve the in-game audio experience.
- Help improve production workflows and processes.
- Create original, satisfying audio content for players.
- Refine content and its underlying logic through playtesting and feedback sessions to ensure it meets quality standards and its intended purpose.
Requirements:
- At least 3 years of experience as a sound designer in the games industry.
- A BA, BSc or equivalent professional experience in sound design, music production or recording arts.
- Frostbite engine experience is an advantage.
- Knowledge of audio theory and sound-design practices, including waveform editing, equalisation, compression and mixing.