Electronic Arts
Sound Designer (Star Wars Jedi)
- LocationUnited States
- TypeFull-time
- Posted2026-09-08
- Valid through2026-09-22
- BudgetNegotiable
- Long-termYes
About this task
Temporary 12-month Sound Designer position. This role does not involve music composition. It follows a hybrid work model requiring onsite presence at an eligible hub studio, with preference given to candidates based in Chatsworth, California.
Responsibilities:
- Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
- Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.
- Apply creative audio processing to produce clear, impactful, and responsive sounds that support gameplay and narrative.
- Balance, mix, and troubleshoot in-game sounds to ensure clarity, consistency, and performance.
- Collaborate with other departments to support gameplay and narrative intent.
- Maintain audio standards through asset management, naming conventions, documentation, pipeline improvements, and implementation best practices.
Requirements:
- At least two years of professional game-audio experience, preferably on AAA titles.
- Experience contributing to at least one shipped title is preferred.
- Strong sound-design ability and an understanding of technical audio systems and workflows.
- Ability to independently own audio content for small- to medium-sized gameplay features.
- Experience integrating audio through game engines and middleware, particularly Unreal Engine and Wwise.
- Proficiency with digital audio workstations, audio-editing tools, and plugins; experience with Reaper and plugin suites such as FabFilter or Soundtoys is preferred.
- Ability to learn proprietary audio tools and workflows quickly and follow project standards.