Confidential company via Go
FPS 1P View Gameplay Animator
- LocationRemote
- TypeFull-time
- Posted2026-09-21
- Valid through2026-10-05
- BudgetUSD 6500–7500 / month
- Long-termYes
About this task
Responsibilities:
- Create high-quality first-person and third-person weapon and tactical animations, including reloads, slides, vaults, weapon inspections, and other combat actions.
- Establish quality standards, production guidelines, and asset output specifications for realistic animation.
- Coordinate outsourced animation production to maintain consistent styles across characters and weapon types.
- Collaborate with engineers and technical animators to optimize hit reactions, camera shake, and physics-driven accessories.
- Design dynamic interactions involving weapon attachments, load-dependent postures, and terrain-adaptive traversal.
Requirements:
- At least five years of professional 3D animation experience, including three years on FPS or TPS projects.
- Proficiency with 3ds Max, Maya, MotionBuilder, and Unreal Engine 5 animation systems or comparable engines.
- Strong knowledge of body mechanics, firearm operation, tactical movement, and first-person weapon sway.
- Motion-capture, procedural-animation, or facial-capture workflow experience is advantageous.
- Strong attention to realistic gameplay feel, animation detail, runtime performance, collaboration, and iterative polishing.